Release of LinWarrior 3D 2010_12_31 r18:
LinWarrior 3D 2010_12_31 (3.7MB)

Hazy Blur release:
Enhanced Landscape Rendering
- crude geoclipmapping
- improved performance/quality
- more vegetation variation
- added normals for lighting
Enhanced Sky Model
- added morning and evening coloration
- overhauled cloud textures
- cold ambient and warm direct daylight
Enhanced Town
- procedural road textures
- procedural skyscraper textures
Enhanced Immersion
- added jump-jet-thruster vibrations
- added jump-jet lighting
- added simple message display
Enhanced World
- added location markers
- press P_ause to see zones
- one small step for editing
- added messages for introductory mission
Enhanced Internals
- changed message groups to dispatching objects
- refactored/cleaned a lot of previous work (esp. PCG code)
Enhanced Usability
- added simple loading screen with key-hints
This release introduces GLEW as an additional dependency.
GLEW the Open GL Extension Wrangler makes using OpenGL-Extensions painless and portable.
The previous release added some procedural content and development at that frontier is going on with this release.
This release turns out to be a lot about graphics but there are some important steps towards a game.
Notably there is some beginning of a story, a mission and finally a loadscreen.
Behind the scenes there where changes for handling game events and towards an integrated editor.
And yet there is a long way to go.
Release of LinWarrior 3D 2010_08_28 r17:
LinWarrior 3D 2010_08_28 (4.5MB)

Silent Noise release:
Added Procedural Landscape
- Procedural dunes.
- Decal objects.
Enhanced Sky Model
- Awesome Night-Sky - don't miss.
- Procedural Clouds.
- Procedural Galaxy.
- Solar bodies.
Enhanced Textures
- Explosion FX.
- Camoflage.
Input Enhancement
- Mapping of mouse to virtual gamepad for targeting.
General Graphic Enhancement
- Antialiasing/Multisample through option "--samples n" or short "-s n" with n 0 2 4.
This release features some preliminary heightmap terrain along with some graphical improvements and mouse aiming.
The new terrain does not only add more visual detail but enhances gameplay a lot:
More possibilities to duck and cover. Height differences can be used to your advantage.
Release of LinWarrior 3D 2010_03_20 r16:
LinWarrior 3D 2010_03_20 (4.3MB)

Hadron Collider release:
Enhanced Sky Model
- textured sun and moon.
- dramatic cloud layers.
- mystic textured mountains on the horizon.
Gimped Urban Textures
- Textures are unter CC-BY-license.
Pimped Proecdural Textures
- Simplex-Noise camoflage texture.
Cool Verlet-Integration of Constrained Particles
- Pure Physics - no fake (maybe some minor).
- Collision Detection + Correction faster and easier.
- No more sticking on walls - ai can walk "around" obstacles.
- No more bouncing.
- There is no spoon - just particles.
Weapons now using particles instead of rays
- Rays emulated through particle-trails.
- No more shooting through buildings.
Scalable Weapons
- Will allow customization.
Complex Loadable Models through text-based MD5Mesh-Format
- Finer models possible.
- More vehicle types to come.
- Easy moddability and community support (Blender and now MisfitModel 3D).
- CC-BY-license models.
- MD5Format-Exporter for MisfitModel 3D included.
Fixed a font-rendering bug on 64bit systems.
Timed message passing to groups of objects - in preparation for
- wingman orders.
- timed events.
- event passing.
- ai group coordination.
- mission scripting.
Release of LinWarrior 3D 2009_11_08 r15:
LinWarrior 3D 2009_11_08 (5.0MB)

Liberation release:
+ Added zone-damage.
+ Overhauled HUD.
+ Navigation-Computer.
+ Now log/linear hybrid radar.
+ Enhanced sample world.
+ Bound animation to velocity.
+ Tweaked physics.
+ Reintroduced sun and moon.
+ Now simple textured buildings and roads with streetlamps.
+ Added switchable view distance (1-9, 0 unlimited).
+ Adjusted controlls.
+ Reintroduced enemies targeting upwards.
+ Includes linux- and win-binary.
+ Preparations for further changes.
Release of LinWarrior 3D 0.6.5[beta 9] 2009_05_29 r14:
LinWarrior 3D 2009_05_29 (3.6MB)

Spatial-Space release:
+ Spatial clustering of units => faster object filtering.
+ Initial PVS, faster collisions => larger/detailed landscapes possible.
+ Logarithmic distance radar.
+ Improved frame locking.
+ Text and messages.
+ Base- & turret-compass-number.
+ Unit move- & aim-targets.
+ Weaker jumpjets.
+ Can run w/o sound when device busy.
Release of LinWarrior 3D 0.6.3[beta 8] 2009_02_08 r13:
LinWarrior 3D 2009_02_08 (3.5MB)

Birthday party release:
+ OpenAL positional audio.
+ Weapons sounds, vocal power-up sequence.
+ Ambient background drone.
+ Makefile with autodependencies.
+ Includes Windows-Binary.
Release of LinWarrior 3D 0.6.1[beta 7] 2008_12_24 r12:
LinWarrior 3D 2008_12_24 (2.0MB)

Hohoho...release:
+ Visual weapon modells (animated).
+ Ammo and clips reloading.
+ Ammo and clips in Weapon-HUD.
+ Homing-Missile aquires target.
+ Try all weapons in --mission 2.
+ Preliminary Doxygen comments and config-file.
Release of LinWarrior 3D 0.6.1[beta 6] 2008_10_20 r11:
LinWarrior 3D 2008_10_20 (1.7MB)

Ground and Mountain release:
+ Blooming mountains.
+ Groundplane-Texture.
+ WAIT-Opcode with timeout for AI-Stack-Engine.
+ First campaign mission underway (--mission 2).
Release of LinWarrior 3D 0.6.1[beta 5] r10 (2008_09_21):
LinWarrior 3D 0.61 beta 5

Down-Town release:
+ Added Simple 3D-Texturing (no 2D-Texturing).
+ Citybuilder.
+ Pimped-Explosions.
+ Jump-Jet-Effect.
+ Single-Damage-Indicator.
+ GoTo and Repeat-Opcode for AI-Stack-Engine.
Release of LinWarrior 3D 0.6.1[beta 4] r9 (2008_08_08):
LinWarrior 3D 0.61 beta 4

Lucky Number Release:
+ Inter-Object-Collisions & Physics
Release of LinWarrior 3D 0.6.1[beta 3] r8 (2008_07_13):
LinWarrior 3D 0.61 beta 3

+ Improved Head Up Display.
+ Improved Projectile-Collissions.
Release of LinWarrior 3D 0.6.1[beta 2] r7 (2008_06_08):
LinWarrior 3D 0.61 beta 2
Gamepad release:
+ SDL and Gamepad support.
+ Contains (Linux) NetBeans C++ Project.
+ Hand compiled Windows binary.
Release of LinWarrior 3D 0.6.1[beta 1] r6 (2008_05_17):
LinWarrior 3D 0.61 beta 1
On the way release:
+ Further refactoring and work towards SDL support but still GLUT.
Release of LinWarrior 3D 0.6.1[beta 0] r5 (2008_03_09):
LinWarrior 3D 0.61 beta 0
Modern-Line release:
+ New look.
+ Major source clean up and refactoring.
+ Now using NetBeans C++ for Project-Workspace.
Release of LinWarrior 3D 0.6.0 r4 (2004_01_11):
LinWarrior 3D 0.60
Finishes the LinWarrior Classic Line after a long idle time.
Release of LinWarrior 3D 0.52 r3 (experimental):
LinWarrior 3D 0.52
Release of LinWarrior 3D 0.51 r2 (classic version):
LinWarrior 3D 0.51
Release of LinWarrior 3D 0.50 r1 (2000 very classic version):
LinWarrior 3D 0.50
First release version, mainly programmed over winter holydays 1999.