, including all inherited members.
addRole(OID role, rRole *roleobj=NULL) | cObject | [inline] |
allRoles(std::set< OID > *test) (defined in cObject) | cObject | [inline] |
animate(float spf) | cMech | [virtual] |
animatePhysics(float spf) (defined in cMech) | cMech | |
anyRoles(std::set< OID > *test) (defined in cObject) | cObject | [inline] |
base (defined in cObject) | cObject | |
cForcom (defined in cMech) | cMech | [friend] |
ChassisLR(float radians) (defined in cMech) | cMech | |
ChassisUD(float radians) (defined in cMech) | cMech | |
cMech(float *pos=NULL, float *rot=NULL) (defined in cMech) | cMech | |
cObject() (defined in cObject) | cObject | [inline] |
cObject(cObject *original) (defined in cObject) | cObject | [inline] |
collideable (defined in cObject) | cObject | |
computerised (defined in cMech) | cMech | [protected] |
constrainParticle(float *worldpos, float radius=0.0f, float *localpos=NULL, cObject *enactor=NULL) | cMech | [virtual] |
constrainParticleToWorld(float *worldpos, float radius=0.0f) (defined in cMech) | cMech | |
cWepcom (defined in cMech) | cMech | [friend] |
damageable (defined in cObject) | cObject | |
damageByParticle(float *localpos, float damage, cObject *enactor=NULL) | cMech | [virtual] |
disturbedBy() | cMech | [virtual] |
do_aimAt() | cMech | [virtual] |
do_aimFor(OID target) | cMech | [virtual] |
do_fireAt() | cMech | [virtual] |
do_idle() | cMech | [virtual] |
do_moveFor(float *dest) | cMech | [virtual] |
do_moveNear() | cMech | [virtual] |
do_moveTowards() | cMech | [virtual] |
drawEffect() | cMech | [virtual] |
drawHUD() | cMech | [virtual] |
drawSolid() | cMech | [virtual] |
ENABLE_TEXTURE_3D | cObject | [static] |
enemyNearby() | cMech | [virtual] |
entity (defined in cObject) | cObject | |
fireAllWeapons() (defined in cMech) | cMech | |
fireWeapon(unsigned n) (defined in cMech) | cMech | |
hasRole(OID role) | cObject | [inline] |
inDestinationRange() | cMech | [virtual] |
inMeeleRange() | cMech | [virtual] |
inTargetRange() | cMech | [virtual] |
inWeaponRange() | cMech | [virtual] |
MAX_CAMERAMODES enum value (defined in cMech) | cMech | [protected] |
misc (defined in cMech) | cMech | [protected] |
mountWeapon(char *point, cWeapon *weapon, bool add=true) (defined in cMech) | cMech | |
multEyeMatrix() | cMech | [virtual] |
nameable (defined in cObject) | cObject | |
onFrag() | cObject | [inline, virtual] |
onMessage(void *message) | cMech | [virtual] |
onSpawn() | cMech | [virtual] |
poseJumping(float spf) (defined in cMech) | cMech | |
poseRunning(float spf) (defined in cMech) | cMech | |
registerRole(OID id, std::string name) (defined in cObject) | cObject | [inline, static] |
remRole(OID role, bool deleteobj=false) | cObject | [inline] |
rigged (defined in cMech) | cMech | [protected] |
roleids (defined in cObject) | cObject | [static] |
rolenames (defined in cObject) | cObject | [static] |
roles (defined in cObject) | cObject | |
roleset (defined in cObject) | cObject | |
setAsAudioListener() | cMech | [virtual] |
sInstances | cMech | [protected, static] |
socialised (defined in cObject) | cObject | |
sTextures | cMech | [protected, static] |
TowerLR(float radians) (defined in cMech) | cMech | |
TowerUD(float radians) (defined in cMech) | cMech | |
traceable (defined in cObject) | cObject | |
transform() | cMech | [virtual] |
~cMech() (defined in cMech) | cMech | |
~cObject() (defined in cObject) | cObject | [inline, virtual] |