cMech Member List

This is the complete list of members for cMech, including all inherited members.
addRole(OID role, rRole *roleobj=NULL)cObject [inline]
allRoles(std::set< OID > *test) (defined in cObject)cObject [inline]
animate(float spf)cMech [virtual]
animatePhysics(float spf) (defined in cMech)cMech
anyRoles(std::set< OID > *test) (defined in cObject)cObject [inline]
base (defined in cObject)cObject
cForcom (defined in cMech)cMech [friend]
ChassisLR(float radians) (defined in cMech)cMech
ChassisUD(float radians) (defined in cMech)cMech
cMech(float *pos=NULL, float *rot=NULL) (defined in cMech)cMech
cObject() (defined in cObject)cObject [inline]
cObject(cObject *original) (defined in cObject)cObject [inline]
collideable (defined in cObject)cObject
computerised (defined in cMech)cMech [protected]
constrainParticle(float *worldpos, float radius=0.0f, float *localpos=NULL, cObject *enactor=NULL)cMech [virtual]
constrainParticleToWorld(float *worldpos, float radius=0.0f) (defined in cMech)cMech
cWepcom (defined in cMech)cMech [friend]
damageable (defined in cObject)cObject
damageByParticle(float *localpos, float damage, cObject *enactor=NULL)cMech [virtual]
disturbedBy()cMech [virtual]
do_aimAt()cMech [virtual]
do_aimFor(OID target)cMech [virtual]
do_fireAt()cMech [virtual]
do_idle()cMech [virtual]
do_moveFor(float *dest)cMech [virtual]
do_moveNear()cMech [virtual]
do_moveTowards()cMech [virtual]
drawEffect()cMech [virtual]
drawHUD()cMech [virtual]
drawSolid()cMech [virtual]
ENABLE_TEXTURE_3DcObject [static]
enemyNearby()cMech [virtual]
entity (defined in cObject)cObject
fireAllWeapons() (defined in cMech)cMech
fireWeapon(unsigned n) (defined in cMech)cMech
hasRole(OID role)cObject [inline]
inDestinationRange()cMech [virtual]
inMeeleRange()cMech [virtual]
inTargetRange()cMech [virtual]
inWeaponRange()cMech [virtual]
MAX_CAMERAMODES enum value (defined in cMech)cMech [protected]
misc (defined in cMech)cMech [protected]
mountWeapon(char *point, cWeapon *weapon, bool add=true) (defined in cMech)cMech
multEyeMatrix()cMech [virtual]
nameable (defined in cObject)cObject
onFrag()cObject [inline, virtual]
onMessage(void *message)cMech [virtual]
onSpawn()cMech [virtual]
poseJumping(float spf) (defined in cMech)cMech
poseRunning(float spf) (defined in cMech)cMech
registerRole(OID id, std::string name) (defined in cObject)cObject [inline, static]
remRole(OID role, bool deleteobj=false)cObject [inline]
rigged (defined in cMech)cMech [protected]
roleids (defined in cObject)cObject [static]
rolenames (defined in cObject)cObject [static]
roles (defined in cObject)cObject
roleset (defined in cObject)cObject
setAsAudioListener()cMech [virtual]
sInstancescMech [protected, static]
socialised (defined in cObject)cObject
sTexturescMech [protected, static]
TowerLR(float radians) (defined in cMech)cMech
TowerUD(float radians) (defined in cMech)cMech
traceable (defined in cObject)cObject
transform()cMech [virtual]
~cMech() (defined in cMech)cMech
~cObject() (defined in cObject)cObject [inline, virtual]
Generated on Fri Aug 27 16:01:36 2010 for Linwarrior 3D by  doxygen 1.6.3