cObject Member List
This is the complete list of members for
cObject, including all inherited members.
addRole(OID role, rRole *roleobj=NULL) | cObject | [inline] |
allRoles(std::set< OID > *test) (defined in cObject) | cObject | [inline] |
animate(float dt) | cObject | [inline, virtual] |
anyRoles(std::set< OID > *test) (defined in cObject) | cObject | [inline] |
base (defined in cObject) | cObject | |
cObject() (defined in cObject) | cObject | [inline] |
cObject(cObject *original) (defined in cObject) | cObject | [inline] |
collideable (defined in cObject) | cObject | |
constrainParticle(float *worldpos, float radius=0.0f, float *localpos=NULL, cObject *enactor=NULL) | cObject | [inline, virtual] |
cWorld (defined in cObject) | cObject | [friend] |
damageable (defined in cObject) | cObject | |
damageByParticle(float *localpos, float damage, cObject *enactor=NULL) | cObject | [inline, virtual] |
disturbedBy() | cObject | [inline, virtual] |
do_aimAt() | cObject | [inline, virtual] |
do_aimFor(OID target) | cObject | [inline, virtual] |
do_fireAt() | cObject | [inline, virtual] |
do_idle() | cObject | [inline, virtual] |
do_moveFor(float *dest) | cObject | [inline, virtual] |
do_moveNear() | cObject | [inline, virtual] |
do_moveTowards() | cObject | [inline, virtual] |
drawEffect() | cObject | [inline, virtual] |
drawHUD() | cObject | [inline, virtual] |
drawSolid() | cObject | [inline, virtual] |
ENABLE_TEXTURE_3D | cObject | [static] |
enemyNearby() | cObject | [inline, virtual] |
entity (defined in cObject) | cObject | |
hasRole(OID role) | cObject | [inline] |
inDestinationRange() | cObject | [inline, virtual] |
inMeeleRange() | cObject | [inline, virtual] |
inTargetRange() | cObject | [inline, virtual] |
inWeaponRange() | cObject | [inline, virtual] |
multEyeMatrix() | cObject | [inline, virtual] |
nameable (defined in cObject) | cObject | |
onFrag() | cObject | [inline, virtual] |
onMessage(void *message) | cObject | [inline, virtual] |
onSpawn() | cObject | [inline, virtual] |
registerRole(OID id, std::string name) (defined in cObject) | cObject | [inline, static] |
remRole(OID role, bool deleteobj=false) | cObject | [inline] |
roleids (defined in cObject) | cObject | [static] |
rolenames (defined in cObject) | cObject | [static] |
roles (defined in cObject) | cObject | |
roleset (defined in cObject) | cObject | |
setAsAudioListener() | cObject | [inline, virtual] |
socialised (defined in cObject) | cObject | |
traceable (defined in cObject) | cObject | |
transform() | cObject | [inline, virtual] |
~cObject() (defined in cObject) | cObject | [inline, virtual] |